Character Creation and Overview: "Wear" Your DOD HUD in Second Life to Access Your Character Sheet. You Must Be On A DOD SIM Before The HUD Can Be Attached To Your Avatar.

VAMPIRES

VAMPIRES: For thousands of years these thirteen clans of undead creatures have walked among the living like wolves among the sheep. Deadly predators, they feed exclusively on blood and exhibit preternatural abilities that demonstrate they are far from human.

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26 min read

WEREWOLVES/GAROU

GAROU/WEREWOLVES: The Garou were created by Gaia to be her protectors as well as her fangs and claws. Without contestation, they excel as Gaia's warriors. Werewolves, like Vampires, have lived among humans for many thousands of years and are among the most numerous of Changing Breeds that still exist.

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20 min read

HUMANS

HUMANS: These mortal beings make up the dominate majority of Earth's inhabitants. While most are oblivious to the supernatural world that exists about them, there are other humans who are capable of psychic abilities and with skills that allow them to protect the rest of humanity.

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4 min read

GIFTED HUMANS

GIFTED HUMANS: Gifted Humans are no different than normal humans, except for the psychic abilities they were born with. While some skills can remain latent until later in life, others can be used and developed immediately. Though still entirely human and mortal, those with these special skills tend to keep their abilities a secret to avoid persecution.

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5 min read

HUNTERS

HUNTERS: Just because the mortals have no innate powers, does not mean that they are helpless. Some mortals fight back and hunt the supernatural beings that walk among them. The capabilities of these mortal hunters (not to be mistaken with the Imbued) depend entirely upon their training, skills, and experience.

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39 min read

APEX KINFOLK

APEX KINFOLK: Touched by Gaia with special abilities, Apex Kinfolk are not werewolves but certainly more than simply human or ordinary Kinfolk. These mortal tribal members use the natural skills they were born with in the protection of Gaia and in support of their Garou cousins.

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6 min read

GHOULS

Ghouls are the loyal, obsessive servants of the Vampire who created him/her/them. They lead a torturous double life that has them serve their Domitor both day and night. The Ghoul sacrifices everything for their Vampire master, and for the regular fix of the Vampire's addictive blood.

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22 min read

Animal Psychic

13 min read

Rather than telepathy or direct control, Animal Psi is the ability to communicate with animals, reading their emotional state and intent, and asking them to do things.

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BIOCONTROL

12 min read

Biocontrol allows a Psychic to shut down pain, self heal, decrease/increase heart rate and blood pressure, and can increase their natural strength and speed among other amazing abilities.

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CLAIRVOYANCE

15 min read

Clairvoyance is the psychic ability to remotely see, and even hear, what occurs outside of the Psychic's natural range of senses in even the most secret and remote of places.

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CYBERKINESIS

13 min read

Cyberkinesis is the ability to read, understand, and control computers and other electronic devices and electronic machinery with one’s mind without requiring the standard direct interface.

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CYBERPATHY

12 min read

Cyberpathy, also called Cyber-Psi, is the ability to contact electronic devices. The psychic can read the data stored on an electronic device. They cannot operate it with this ability, merely gain information.

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ELECTROKINESIS

11 min read

This electrifying ability allows the Psychic to harness and direct electrical currents, whether from powerlines, outlets or from naturally occurring electricity from the sky and atmosphere.

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HYPNOSIS

13 min read

The Psychic with this gift can implant orders and suggestions into their target by sending them into a trance and then hypnotizing them. While useful to help stop harmful behavior, such as smoking or other addictions, it can be used for more nefarious purposes.

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PRECOGNITION

4 min read

Precognition is the ability to literally "see" events just seconds before they actually occur. While this does not seem like a lot of time, those seconds can be the difference in escaping a house fire, being at the right place to catch the ball for the winning touchdown, or knowing to dodge left instead of right in a fight.

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PSYCHIC HEALING

28 min read

Psychic Healers have the rare ability to lay hands on those suffering with physical or mental wounds and provide cures for their injuries. While highly beneficial, this ability can make the Healer a target for those who may have other uses for these skills.

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PYROKINESIS

8 min read

Able to conjure fire at will, Pyrokinetics have the ability to hyper-accelerate molecules and spontaneously combust flammable materials and engulf them in flames. The Psychic can create fireballs in the palms of their hands and use them as light sources or weapons.

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TELEKINESIS

13 min read

Telekinesis, also called Psychokinesis, allows a Psychic to move objects without physically touching them. As long as they maintain control over the levitating object, the Psychic may interact with the object(s) in any way they could as if using their own hands.

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TELEPATHY

17 min read

Telepathy is the ability to read the minds and thoughts of others, as well as influence those thoughts and memories. While not as encompassing of an ability like a Vampire's Auspex, it certainly can be a powerful tool to know what others are thinking and planning.

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