Humans are the most versatile character class in Dominions of Darkness.
Oblivious to the supernatural beings and events around them, Humans go about their daily lives without ever suspecting the danger that exists in the world they thought they knew. If they happen to witness something that does not fit within their view of the world, they quickly explain it away as their imaginations, or some type of optical illusion. Most Humans have an uncanny ability to "unsee" anything that does not fit their understanding of reality. This natural defense protects their mental health when faced with seeing something that could potentially violate their known universe.
Only Humans May Choose Their Own Paths.
In Dominions of Darkness, human beings are capable of evolving into any character class they may choose, if they so wish. If you're not sure if playing a Vampire or Garou is what you really want to do, or if you are new to the World of Darkness roleplay, or just online roleplay in general, playing a Human is the perfect choice. And the roleplay is very easy because you already know how to play a Human! So it's very difficult to make mistakes while you learn the game, earn XP and have fun.
Why Play An Ordinary Human In A Supernatural World?
Unlike all the other character classes that are solidified into their roleplay with no options other than death to change their classes, clans or tribes, Humans have all those choices available to them at any time during their roleplay.
Not only do humans gain the same amount of experience points as every other class, if a Player with a Human Character happens to make friends out-of-character (OOC) with the Hunters, Gifted Humans, Garou or Vampire groups, that Player has the option of joining those groups and becoming a Hunter, Gifted Human, Garou or Vampire. Plus, 100% of the valuable XP you earned as a Human can be applied to your new Character Class, making them more powerful than if they had simply started out in that class. The added benefit is that your Human actually goes through the RP of the change, something that other characters who started out in those groups can only have in their backstories.
Humans wishing to change their character type need to gain permission from the leader of the group they wish to join (and/or City-Sim Owner), then contact the Dominions of Darkness Admin to clear the character sheet in your HUD and return your XP to be reallocated into your new chosen class. Click on the links below to learn more about each of these available Character Classes.
Humans have a great many skills they can acquire, much like in real life. How helpless or strong they become depends solely on their motivations, drives and goals.
Players looking to create a Human Character may chose from a myriad of Skills, Attributes & Combat Proficiencies. These are the same abilities and skills that are open to all other Character Classes as well. This means you do not necessarily have to lose any of these skills if you decide to change your character type in the future (or you can get rid of those you found not useful and use your XP for something better).
The Dominions of Darkness Players' HUD lists all the available skills open to Humans from which you may choose upon Character Creation. Click each of the radial dials to select your skills and spend your initial points to generate your character. You may pick up your free Dominions of Darkness Players' HUD at the City of Miami's Welcome Center.
What Are Passive Skills & Attributes?
In Dominions of Darkness, many Character Classes have Abilities that may require the Player to activate them by spending available Energy Points and making a successful dice roll based on the difficulty (DIF) level of that particular skill or ability. These include Dominate, Presence or Auspex for Vampires, while Werewolves must use Energy Points and dice rolls to activate their Gifts.
Humans are different, in that their mental and physical capabilities come only from the Skills and Attributes they earn through education or hone naturally through practice.
Examples of Skills are:
Examples of Attributes are:
Attributes and Skills are Passive by nature, meaning when you purchase points in these with your earned Experience Points (XP), you are gaining valuable Modifiers. These Modifiers come into play when you attempt to perform a task that uses any of these Skills or Attributes as Modifiers.
Passive skills/abilities are special, are always active and do not require the Player to expend Energy Points to activate them.
For Example: Your Character has purchased 3 Points in Larceny. This skill comes into play when a Character wishes to pick a lock, break into building, use slight of hand tricks, pick pockets or shoplift. Each point purchased in Larceny gives your character a stackable +5 Bonus Modifier when attempting these types of tasks. This ability is always active and is automatically factored into your dice rolls by the Dominions of Darkness HUD.
Your character is attempting to pick a door lock. The Storyteller tells you that this is a common mechanical lock and only has a dice-roll Difficulty Level of 60 to open it and require the expenditure of 2 Energy Points to perform. Because your character has purchased 3 Points in Larceny, he gains a Modifier Bonus of +15 to open the lock. This means the Player only needs to roll a natural 45 to pick the lock.