3 min read
Rage Meter

Werewolves are always in a growing state of anger every time a rage-inducing situation occurs in roleplay. It is a constant struggle to hold back this fury. Rage builds like gunpowder in a keg just waiting for a lit match. While Garou are a highly volatile race, they are not perpetually angry and it is not a permanent state. Though, it can get out of hand if the Werewolf is not careful and mindful of it -- and usually at the most inopportune times. 

When they are in certain “roleplay” situations, Garou experience an increase in their Rage. The Player’s Character will earn one point of Rage (or two if wounded by silver) when the following (or similar) roleplay situations occur:

  • Rage Points are triggered by the following roleplay situations:
    • Embarrassment or humiliation
    • Being called a liar (when you are actually telling the truth)
    • Being challenged by another Garou or other being
    • Failing to successfully hit your opponent with you attack
    • Botching a roll (rolling a natural 1-10) 
    • Any strong emotion (lust, rage, envy, jealousy) 
    • Extreme hunger 
    • Confinement
    • Helplessness 
    • Being taunted by an enemy 
    • Large quantities of silver in the area 
    • Being wounded
    • Seeing a pack mate wounded
    • Having your Lovemate or Lifemate threatened, attacked or hit-on by another 
    • Having immediate family members threatened or attacked
    • Any single designated Character-Specific situation (such as a Garou who was frequently beaten as a child by foster parents using a large wooden spoon may gain a Rage Point whenever he/she/they sees someone holding a wooden spoon.) But this must be adhered to every single time this specific situation occurs in roleplay. 
    • Full Moon: In DOD, the full moon takes place the 1st, 2nd & 3rd of Every Month. This will give you one rage point for each of those days. 
      • Make sure to plan for these auto rage points.


Rage Meter HUD (Free - located on every city's Welcome Platform)

The Rage Meter HUD can be found on the welcome platform of every Dominions of Darkness city's Welcome Platform. There is no charge for this meter. This small HUD is worn on your Avatar and appears above the head of your Character. It helps Players keep track of their Character's Rage Points. You can make it visible for all to see or hide it from view when it is not in use. However, during combat it should be viewable. 

On the Rage Meter HUD, there are two rows with 10 boxes each – the top row is Temp Rage (Green) and the bottom Row is Frenzy Rage (Red). All Garou, no matter their level, have a max of 10 Rage points per row.


Because Rage points are earned in character, in roleplay, it must be kept track of manually. (The DOD HUD can't read chat and determine if something angered your character.) When you earn a Rage Point, simply click an empty white box to turn it Green. This will also add a Red box/point to your Frenzy Rage. Temp and Frenzy Rage grow simultaneously. Each time you add a point of Temp Rage, it will automatically populate your Frenzy Rage. 

  • Temp Rage is what the Garou use to accomplish certain Garou skills and is the controllable, beneficial aspect of a Garou’s Rage where they are still in charge of their actions. It gives the Garou the ability to consciously channel that force (points) into a positive action, such as:
    • Make two attacks in a single turn. (2 Temp Rage Points)
    • Change into the next form in a single turn. (1 Rage Point per turn, per form)
    • Roll for Instant Shifting (if you've purchased this General skill) to any of your forms in a single turn. (1 Rage point per form. For example: Homid to Lupus requires 4 Temp Rage Points.)

To use your Green Temp Rage Points, click a Green Temp Rage Box on the Rage Meter and turn them white to spend them on either of those above actions.

NOTE: Temp Rage remains until used, unless the Garou Frenzies. In which case both Temp Rage and Frenzy Rage points drop to Zero.

  • Frenzy Rage is the dangerous and primal aspect of Rage. It is uncontrollable, unstoppable, and deadly dangerous. The Garou is taken over completely by their Wolf and their rage recognizes no friends, no allies, and no mercy. Frenzy Rage sees the Garou losing all control and submitting to either Berserk Frenzy or Fox Frenzy. (SEE FRENZY) 
    • Garou can withstand up to 9 points of Rage before they lose all control with the acquisition of the 10th point. When a Garou Frenzies, all their Rage Points go down to Zero (0) once the Frenzy has finally exhausted itself, the Rage Meter is empty (of both Temp and Frenzy points) the cycle starts over again.
    • Only special Garou skills are capable of reducing Frenzy Rage Points and preventing the Garou from going into Frenzy.
    • Garou in Berserk Rage gain:
      • +10 Physical Attack
      • +10 Physical Defense
      • -10 Willpower

NOTE: Frenzy Rage points come off your HUD 1 box/point every 3 hours (real time). It is important to watch this meter. 

Like Temp Rage, Frenzy Rage grows every time your Character experiences a Rage Trigger (such as embarrassment, humiliation, botching a roll, strong emotions, etc.) But unlike Temp Rage, you cannot use Frenzy Rage points, nor can you remove them unless a Garou Skill has been specifically used to do so. Frenzy Rage points come off your HUD 1 box/point every 3 hours (real time). It is important to watch this meter. Once your Frenzy Rage reaches 10, your Character will go into either Berserk Frenzy or into Fox Frenzy.
(SEE FRENZY)