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GIFTS: GENERAL

Source Material: Werewolf: The Apocalypse 20th Anniversary Edition

General Gifts may be chosen by any Garou Character and purchased using available XP. A Garou must have obtained the associated Rank in order to open up that Rank's Gifts. 


◎◎◎◎◎: RANK 1 HUMAN - Gaia's Might (Buff)

  • Base Roll: 0
  • Energy/Gnosis Cost: 0
  • Damage: 0
  • Mods: Physical Skill, Craft
  • Duration: Passive
  • Resist: n/a
  • Permanent Affects:
    • +10 Physical Skill

Description:
Gaia's Might is a blessing from Gaia to her children, allowing them to do double damage on a natural roll of 80+. The only exception is if the Garou is using a Gift and that Gift has it's own rules for extra damage.

System:
This is a Passive Gift and is always active. Every time a Garou Character rolls a natural 80+ for a hand-to-hand, Street Fighter Marital Arts, or a Melee attack, the damage delivered for that specific attack is doubled.

NOTE: This does not apply to Firearms, Ranged Weapons, or Explosives.


◎◎◎◎◎: RANK 1 GENERAL - Partial Transformation (Mental Skill)

  • Base Roll: 70
  • Energy/Gnosis Cost: 1
  • Damage: 0
  • Mods: Primal Urge, Willpower
  • Duration: Passive
  • Resist: n/a
  • Permanent Affects: n/a

Description:
By learning to control their shifting abilities, a Garou can hone their skills to a high level of detail. A Garou may attempt to shapeshift a single part of his/her/their body, allowing the Garou to form claws in Homid form, grow a pelt in Glabro to keep warm or shift paws into hands in Hispo, just to name a few.

System: 
The Player spends one Point of Energy/Gnosis and makes a successful roll. Failing the roll means the transformation did not take place. 

Botching the roll (1-10) means the transformation had unexpected results.  (See Botch Chart below) The effects last for one scene OR until you shift to another form.

Botch Chart

1-2: In human form, your feet become Hispo. In any wolf form, your paws become feet and hands.

3-4: In human form, your arms and chest become covered in hair. In any other form, your head and back lose all their fur and you're bald.

5-6: In human form you grow a big bushy tail. In any of the wolf forms, you lose your tail and your ears become human.

7-8: In human form your facial features become wolf-like. Your nose becomes black or pink. Your eyes become those of a wolf. Your lips become thin, black, and lose definition. Your hair becomes fur. In any wolf form, you grow a somewhat hairy human face. 

9-10: In human form, you grow giant Crinos fangs. In any other form, you now have human teeth.


◎◎◎◎◎: RANK 1 GENERAL - Primal Intimidation(Mental Skill)

  • Base Roll: 60
  • Energy/Gnosis Cost: 1
  • Damage: 0
  • Mods: Willpower
  • Duration: Passive
  • Resist: n/a
  • Permanent Affects: 
  • +5 Mental Attack
  • +5 Mental Skill

Description:
A Garou in homid form can target a specific person (or other sentient being) out of a crowd to cause a sudden feeling of unease, apprehension and fear. This ability only effects one person and is not noticeable by any others in the vicinity. The person this Gift is aimed at will notice the Garou staring at them and feel a sudden sense of dred and fear. 

System: 
The Player spends 1 point of Energy/Gnosis and makes a successful roll. The Garou Character then makes initial eye contact with the Target. If the Target fails to resist, he/she/they will feel an unshakable sense of fear that causes them to not be able to focus on a task and make mistakes, make an excuse to leave the room or vicinity, or submit to the intimidation of the Garou and give in to whatever request he/she/they may make (if they have made one).


◎◎◎◎◎: RANK 1 GENERAL - Sense Wyrm (Mental Skill)

  • Base Roll: 70
  • Energy/Gnosis Cost: 1
  • Damage: 0
  • Mods: Perception, Occult
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects: n/a
  • Temporary Affects:
    • +5 Awareness

Description:
The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using the Gift sometimes say things like, “This place stinks of the Wyrm” (with a few more colorful adjectives). 

Garou should remember that the Wyrm’s taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.

System: 
The Player spends 1 point of Energy/Gnosis and makes a successful roll. The Garou can sense any creature or being with Wyrm withing 20 meters.


◎◎◎◎◎: RANK 1 GENERAL - Sense Wyld (Mental Skill)

  • Base Roll: 70
  • Energy/Gnosis Cost: 1
  • Damage: 0
  • Mods: Mental Skill
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects: n/a
  • Temporary Affects:
    • +5 Awareness

Description:
The Garou may sense Wyld energies or spirits in the nearby area. Any Gaian spirit can teach this Gift.

System: 
The Player spends 1 point of Energy/Gnosis and makes a successful roll. The Player's Character then receives a temp bonus for the duration of the scene of +5 Awareness.



◎◎◎◎: RANK 2 GENERAL - Instant Shifting (Buff)

  • Base Roll: 60
  • Energy/Gnosis Cost: 10
  • Damage: 0
  • Mods: Mental Skill
  • Duration: Passive
  • Resist: n/a
  • Permanent Affects: n/a
  • Temporary Affects:
    • +5 Awareness

Description:
This ability allows the Garou to instantly change to any of their forms.

System:
The Player spends 10 Energy/Gnosis points, 2 Rage Points and makes a successful roll. The Character may now instantly shift to any of their forms. 

NOTE: No roll or energy points required when shifting to your native breed form. 

Botching Instant Shifting (a natural 1-10) will have unforeseen results.

  • Botch Chart
    • 1-2: In human form, your feet  become Hispo. In any other form, your paws become human feet and hands.
    • 3-4: In human form, your arms and chest become covered in thick, shaggy hair. In any other form, your head and back lose all their fur and you're bald.
    • 5-6: In human form you grow a big bushy tail. In any other form you lose your tail and your ears become human.
    • 7-8: In human form your facial features become wolf-like. Your nose becomes black or pink. Your eyes become those of a wolf. Your lips lose definition and your hair becomes fur. In any other form, you grow a somewhat hairy human face with human teeth and your claws are fingernails. 
    • 9-10: In human form, you grow giant Crinos fangs. In any other form, you now have human teeth.

NOTE:
To recover from a Botched shifting roll, you must again use "Instant Shifting" to extricate yourself from the mess of a Garou you've become, requiring a successful roll, expending another whole turn to transform and incur the same Gnosis/Energy and Rage points to achieve the desired from. On the plus side, all botches add one point of Rage to your Rage Meter, so hopefully you have enough points to use Instant Shifting again.


◎◎◎◎: RANK 2 GENERAL - Clear Focus (Buff)

  • Base Roll: 60
  • Energy/Gnosis Cost: 1
  • Damage: 0
  • Mods: Willpower
  • Duration: Passive
  • Resist: n/a
  • Permanent Affects: n/a
  • Temporary Affects:
    • +5 Initiative
    • +5 Alertness

Description:
This Gift allows the Garou to clear their thoughts while in battle and focus fully on the fight. This gives them a +5 to Initiative and a +5 to Awareness. This lasts for the length of the scene. This gift is taught by a fox spirit.

System: 
The Player spends 1 point of Energy/Gnosis and makes a successful roll. For the duration of the scene, the Character receives a +5 to Initiative rolls, and a +5 to Alertness rolls.



◎◎◎: RANK 3 GENERAL - Scent the Supernatural (Mental Skill)

  • Base Roll: n/a
  • Energy/Gnosis Cost: 1
  • Damage: 0
  • Mods: Passive
  • Duration: Passive
  • Resist: n/a
  • Permanent Affects: n/a
  • Temporary Affects:
    • +5 Initiative
    • +5 Alertness

Description:
The Garou who possesses this ability can smell the unsavory presence of creatures that defy nature. It will sense vampires, undead, ghouls, mages, fae or other supernatural creatures. 

System: 
The Garou must be within 20 feet of the unnatural being. The Garou will know where and who the scent is originating from, or multiple beings, but not specifically what they are. Only that they are not human, not Garou and possibly of an unnatural origin.



◎◎: RANK 4 GENERAL - Mental Grit (Mental Skill)

  • Base Roll: n/a
  • Energy/Gnosis Cost: 0
  • Damage: 0
  • Mods: Passive
  • Duration: Passive
  • Resist: n/a
  • Permanent Affects: 
    • + 15 Mental Skill
    • +5 Willpower

Description:
Mental Grit is the perseverance, passion, determination and drive to focus on singular goals and resist influence from outside sources. It is a "learned" skill, not an inherent one like Willpower or Primal Urge. A Garou is not "born" with Willpower, though they are born with toughness, stubbornness and passion -- all key qualities that allow them to develop their Mental Grit. 

System:
This is a passive skill that adds permanent bonuses to Mental Skill and Willpower.