Source Book Links: Clanbook - Followers of Set, Revised Edition; Vampire The Masquerade, 20th Edition, White Wolf Fandom
Not all Followers of Set are subtle, forked-tongued seducers. A number of them prefer to walk a more martial path, becoming holy warriors for their god. The Warrior Setites are masters of the Obfuscate Discipline as well as Serpentis – no slinking in the dark for these serpents. They are proud and brutal soldiers for Set, and are perfectly willing to go into battle to back up their more genteel brethren.
Warrior Setites are a specialized branch of the main Clan. Claiming to play the original role of the clan as enforcers of Set, these Warrior Setites act as bodyguards and assassins for the main clan. They are proud and brutal soldiers for Set, and are perfectly willing to go into battle to back up their subtler brethren.
Their rolls can also include acting as enforcers, holy warriors, and even martyrs for the rest of the line, although thinking of them as mindless brutes is a mistake. A Warrior Setite is still very much a Setite, and quite capable of leading others into all sorts of temptation. They just have the strength to make their points much more forcefully when necessary.
Warriors By Training
The Warrior Setite line is interesting in that it is not passed down by the Embrace. A mortal Embraced by a warrior Setite becomes a "normal" member of the line (that is, learning Obfuscate as a Clan Discipline) unless trained as a warrior. The line is therefore an example of how training and ideology can change the basic makeup of a vampire's clan.
Warrior Setites generally Embrace passionate ideologues. The ideology that they espouse is not important. A fanatical Christian's fervor can be turned to Set as easily as the zeal of a pro-union rabble rouser, given the right amount of Kindred vitae and religious revelations from Set.
The Warrior Setites' Path of Enlightenment
Some Setites speak of a special Path of Enlightenment for Warrior Setites, but most modern Serpents regard this Path as a mere attitude or approach to the Path of Typhon Set, without the depth and detail to qualify as a Path of its own. Many Warrior Setites actually follow Humanity: they justify their killings through religious devotion.
A few Warrior Setites follow the Path of Honorable Accord, and seek to spread this Path through their bloodline. Would-be Warrior Setites labor to develop Potence at the expense of Obfuscate. The progeny of such Setites, themselves trained in warrior ways, become Warrior Setites by blood and pass their affinity for Potence to their own childer. On the other hand, a Warrior Setite childe not trained in martial ways may become a normal Setite (this would be the Player's choice for his Embraced character).
Nickname: Serpents, Vipers
Sect: Setite clan mythology holds that all Warrior Setites descend from Set’s childe, Wepwawet. This is not literally true, but rather a statement of an ideal.
Appearance: Setite Warriors can be of any gender and traditionally hail from Egypt, the Middle East and the African nations surrounding these areas. However modern Setites can, and are, of any nationality due to the Setites' pension for converting others to their religion.
Embrace: Naturally, Setites look to the human population that values strength, cunning and talent in martial abilities as their pool of prospective childer. Would-be Warrior Setites labor to develop Potence at the expense of Obfuscate. The progeny of such Setites, themselves trained in warrior ways, become Warrior Setites by blood and pass their affinity for Potence to their own childer. On the other hand, a Warrior Setite childe not trained in martial ways may become a normal Setite and gain Obfuscate instead of Potence. When a Player's Character is Embraced by a Warrior Setite, the Player may choose whether to follow the way of the Warrior and take Potence as a skill, or select Obfuscate and become a Priest or follower of Set.
Haven: Setite Warriors can be found in many types of havens, from underground fight clubs and gyms, to establishments of vice and addiction. Most do not go too far from their established temples, whether these places are hidden or in plain sight.
Background: Setite clan mythology holds that all Warrior Setites descend from Set’s childe, Wepwawet. This is not literally true, but rather a statement of an ideal. In fact, Warrior Setites are simply Serpents who choose to emphasize their divine forebear’s martial aspects and fight their clan’s enemies.
Kindred endowed with Potence possess unnatural strength. This Discipline enables vampire to leap massive distances, lift tremendous weights, and strike opponents with brutal force. Even low ranks of this power can give Kindred physical power beyond mortal bounds. More powerful Kindred can leap so far that they appear to be flying, toss cars like soda cans, and punch through walls like cardboard.
While the more subtle mental Disciplines can be awe-inspiring, the brutal effectiveness of Potence is formidable in its own right. The Brujah, Giovanni, Lasombra, and Nosferatu are naturally gifted with this Discipline, but members of other Clans often make a point to find someone who can teach them the awesome power of Potence.
System:
Each dot that the vampire has in Potence adds +5 in Physical Attack and to all Strength-related rolls. Further, Potence adds modifiers in melee and brawling combat.
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Base Roll: 85
Mod: Physical Attack, Physical Skill
Energy/Blood Cost: 3 pts.
Damage: 3
Duration: Lasts for the length of a scene
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Description:
A vampire with extensive knowledge of Potence can squeeze very, very hard. As a matter of fact, she can squeeze (or crush, squeeze or push) so hard that she can leave an imprint of her fingers or hand in any hard surface up to and including solid steel. A use of Crush can simply serve as a threat, or it can be used, for example, to dig hand holds into sheer surfaces for purposes of climbing, crush steel bars or twist them like a pretzel.
System:
The Player spends three points of Energy/Blood and makes a successful roll. The power remains active for the duration of a scene. The depth of the imprint the vampire creates with Imprint is up to the Storyteller — decisions should take into account how much force the vampire can bring to bear, the toughness of the material, and its thickness. If the object the vampire grasps is thin enough, at the Storyteller’s discretion, the vampire might simply be able to push through it (in the case of a wall) or tear it off (in the case of a spear or pipe).
NOTE: Can only be used against NPCs and inanimate objects.