The Final Nights have twisted the nobility of the Keepers clan, turning them into the aristocrats of that diabolical sect. Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends? -- Clanbook: Lasombra - Revised Edition
As Masters of Darkness, the Lasombra fully believe it is better to reign in hell than to serve in heaven. Fear, frenzy, the power to determine whether another lives or dies: these are at the root of the power that the Lasombra hold dear. Whereas other vampires try vainly to hold the Beast at bay or give themselves wholly to it, the Lasombra beat the Beast into submission, invoking it when it suits them but leaving it trapped inside when they wish to govern themselves. It is with these predilections that the Lasombra style themselves a “dark nobility,” an aristocracy of the night that chose the supremacy of the Cainites over veneration of the Masquerade.
Their regard for such ideas as redemption and salvation are cynical at best, and much of the pomp that shaped the Clan’s pre-Sabbat outlook remains only with a sense of blackest irony or open mockery. The grandeur and rituals of the Church and aristocracy remain dear to the Lasombra, however, and the Clan was instrumental not only in establishing many of the rituals of the Sabbat, but in the institutions that keep it from descending into chaos each night.
Whether they see themselves as God’s instruments or as outcasts from His creation, the LaSombra believe they have a duty (whether to Sect, Clan, pack, or even just themselves), and obligation to their responsibilities gives them a wicked sense of purpose. Even a LaSombra "shovelhead" may consider himself a cut above the rest; a surprising number of LaSombra mass Embraces survive, perhaps owing to the intervention of their sires.
While the night belongs to all Kindred, the LaSombra are truly born to darkness, to the degree that their very Clan name reveals their tie to shadow. Theirs is the Discipline of Obtenebration, and it allows them to wield the stuff of shadow and darkness, and even reach beyond the darkness of the physical world into the abyss that lies beyond.
Quote: "You are wise to be terrified of the night and the shadows within it. For that is where true terror awaits you, and I am its Master."
Nickname: Keepers (as in “my brother’s…”)
Sect: The Sabbat would be very different without the influence of the Lasombra, and they remain its most prominent Clan for converts. In Dominions of Darkness, the Lasombra consider themselves separate and above the creatures the Sabbat have become, while neither denying nor apologizing for those of their clan who have turned Sabbat. Though they may share a sense of understanding of Sabbat vampires, Lasombra feel the Sabbat are far too inflexible in their ways to effectively survive in this modern world where change is a constant.
Appearance: The Lasombra of any gender are frequently very attractive. Whether through the Spanish, Italian, and Moorish stock associated with the Clan, or due to more cosmopolitan modern backgrounds, the Keepers cut a striking figure. Their dress is often conservative or religious, drawing on years of ceremony and faithful ritual. Rare is the Lasombra who cannot at least manipulate shadows to affect a dramatic entrance or enigmatic pose.
Haven: The obligation of their leadership leads many young Lasombra to maintain communal havens with other members of their pack. Wealthier Keepers and those who predate the Sect often maintain their own havens, whether sinister penthouse suites or sprawling Old World villas.
Background: Prospective sires of Clan Lasombra seek both erudition and ambition in their potential childer. As such, many Lasombra come from professional backgrounds, and display outgoing and even aggressive personalities. Merit in their sires’ eyes takes fledgling Lasombra far, and the Keepers do not hesitate to cull their ranks of flawed, lazy, or boorish childer.
Character Creation: Lasombra often have disparate Natures and Demeanors. Mental or Social Attributes are equally likely to be primary. Attributes tend to be narrow and specialized, showing individual expertise. Keepers cultivate Backgrounds of all types similarly in (initially) low quantities, to better diversify themselves.
Clan Disciplines: Dominate, Obtenebration, Potence
Weaknesses: Lasombra vampires cast no reflections. Whether in a mirror, in a body of water, on a polished surface, or in the rear-view of a taxicab, the image of the Keeper does not reflect. Lasombra do not photograph in any film-based camera, or any other camera that relies on internal mirrors. However, they do photograph in digital cameras but always appear out-of-focus or somehow blurred. Mostly this is taken as a quirk of the camera or operator failure.
Organization: For the Lasombra, the nights of high aristocracy never faded, and the titles and offices a modern onlooker might associate with history still carry great weight among the Keepers. A complex system of patronage, mentorship, and lineage characterizes the Clan, similar to the courts and churches of centuries gone by. Childer benefit greatly from esteemed sires and vice versa, while acts that confer Sect or Clan status may also elevate a Lasombra’s peers, so long as s/he/they associates that success with their fellows.
Quote: Wielding the shadows is an extension of controlling the darkness into which we are all Embraced.
Kindred endowed with Potence possess unnatural strength. This Discipline enables vampire to leap massive distances, lift tremendous weights, and strike opponents with brutal force. Even low ranks of this power can give Kindred physical power beyond mortal bounds. More powerful Kindred can leap so far that they appear to be flying, toss cars like soda cans, and punch through walls like cardboard.
While the more subtle mental Disciplines can be awe-inspiring, the brutal effectiveness of Potence is formidable in its own right. The Brujah, Giovanni, Lasombra, and Nosferatu are naturally gifted with this Discipline, but members of other Clans often make a point to find someone who can teach them the awesome power of Potence.
System:
Each dot that the vampire has in Potence adds +5 in Physical Attack and to all Strength-related rolls. Further, Potence adds modifiers in melee and brawling combat.
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Description:
A vampire with extensive knowledge of Potence can squeeze very, very hard. As a matter of fact, she can squeeze (or crush, squeeze or push) so hard that she can leave an imprint of her fingers or hand in any hard surface up to and including solid steel. A use of Crush can simply serve as a threat, or it can be used, for example, to dig hand holds into sheer surfaces for purposes of climbing, crush steel bars or twist them like a pretzel.
System:
The Player spends three points of Energy/Blood and makes a successful roll. The power remains active for the duration of a scene. The depth of the imprint the vampire creates with Imprint is up to the Storyteller — decisions should take into account how much force the vampire can bring to bear, the toughness of the material, and its thickness. If the object the vampire grasps is thin enough, at the Storyteller’s discretion, the vampire might simply be able to push through it (in the case of a wall) or tear it off (in the case of a spear or pipe).
NOTE: Can only be used against NPCs and inanimate objects.